This course is designed to explore the amazing world of computer animation from initial concept to final production. In a mixture of class lectures, critiques, and training workshops, students will become acquainted with the necessary skills needed to create their own characters and animations. Both artistic and technical elements within animation production will be covered, and workshops will help to delve into more specific elements within a topic. Some specific topics include modeling, rigging, character animation, and rendering. By completion of the course, students will be familiar with industry-standard software such as Maya, capable of taking a concept through the entire animation pipeline, and ready to take on more advanced courses related to animation, vfx, and video games in the future.