Assignment 3 - Box Modeling
Participation
Due Monday, May 22, 11:59pm
Deliverable
Due Monday, May 22, 11:59pm
Reading:
How to reduce loops
Participation
Due Monday, May 22, 11:59pm
- Post a WIP post to Piazza. Format the subject line: Name (AndrewID) Assignment (#) WIP
- Include JPEG or PNG screenshots of your work from a few different angles so that we can clearly see what's going on
- Make sure the mesh is visible
- Include a small description of what you're doing, and any areas you'd like advice/critique on0
- Take a look at your peers' WIP posts on Piazza and comment on at least 3 with constructive feedback (the earlier this is done after WIPs are due, the more helpful it is to your classmates)
- Watch these tutorials
Deliverable
Due Monday, May 22, 11:59pm
- Introduction to Box Modeling
- Model two objects in Maya: something organic, a hard surface model, and something (prop, bust, etc) that has to do with your character (choose two).
- This assignment is meant as an exercise. If you end up making something you feel is usable in your final character, that's great! If not, this will still be good practice in figuring out how to box model and a great first try at your character.
- Export your files in an obj format and submit to the class Box folder
- Naming Convention: <andrewID>_asst<assignment #>_v<version #>.<file format>.
- Example: catheril_asst3_v2.mp4
Reading:
How to reduce loops